Project Description
Project Description
The overall goal was to create a space that echoed a near future laboratory/warehouse while also designing a space that offered an arena shooter vibe.
Final Art Pass
Things I wanted the space to offer
- Combat diversity
- Verticality
- Continous paths through the environment
Inspirations
Games: Halo/Destiny
Mood Board:
Topdown
Making An Arena Style Map
One important gameplay aspect was that the map be able to be traversed in a circular manner so that the player never has to stop therefore never breaking their flow.
By breaking up space with these two cylinders I can divide the space into three lanes of combat that offer med/long-range encounters while preserving close combat within the cylinders themselves.
Splitting up area to respect different playstyles
Combat Lanes
Med/Long
- Med/Long Range against Assault Rifle/Pistol Users
Long
- Long Range against Assault Rifle/Sniper users
- Natural bottleneck
Short
- Close quarters against shotgun rushers and tankier enemies
Assets Used
https://www.unrealengine.com/marketplace/en-US/item/c5d64c06fb8542059cd03e0bde945701
https://www.unrealengine.com/marketplace/en-US/item/4e4e6995f839410cb282936c076c180d
http://unrealengine.com/marketplace/en-US/item/48c3fc3cdaf74bffaaee035b9c10d27f