Project Description
Wayfinder is a Third Person Single Player/Co-op ARPG developed in Unreal by Airship Syndicate. The majority of my work is focused on open world content, namely Highlands and Frostmarch, with a third zone in development.
Responsibilities
- - Creating initial Blockout/Paper Design for Overlands.
- - Script repeatable Open World Events & Environmental Hazards using Unreal's GAS.
- - Design and place encounters that populate the Overlands.
- - Review art passes to ensure they adhere to design goals and metrics..
- - Work with Quest Designers to find placement of quests that make sense for their intended player level, narrative objectives, and rewards.
- - Generate documentation for each area of the Overland to communicate goals and gameplay for stakeholders and QA.
- - Setup and place level streaming volumes.
- - Place collectible resources and event spawners.
Scripting
Seeds of Corruption is a static event in Frostmarch that tasks the player with repeling an enemy invasion. It culminates in a World Boss fight which was scripted and designed by Zachery Wheeler. My main contributions are as follows:
- - Event paper design and prototype.
- - Level Blockout of World Boss arena.
- - Creating encounters, setting up infection site BP actors, scripting event flow and visual state changes.
- - Implementing fail win/states for the Overland's world state would react to.
Traps in Wayfinder are primarily found in the randomly generated dungeons. They can be triggered or always on. They serve to keep the players on their toes and also provide a unique opportunity to deal damage to enemies as well. My main contributions to this feature were:
- - Use GAS to create trap damage gameplay effects and difficulty scaling.
- - Script all trap behaviors (Activation, Deactivation, Triggered, Looping, etc) using programmer supplied base classes.
- - Audit every tile in dungeon set to determine best trap placements.
- - Script traps together for complex chaining behaviors.